Working in collaboration with Massachusetts Institute of Technology and the Singaporean government, GAMBIT Game Lab searched for game designs that drove social change and reframed peoples’ expectations.
“Elude” (2010) is an experimental game that presents the depths of depression using a 2-D platformer. Their intention was to promote mental health awareness and allow players to experience the highs and lows in a unique way. “Elude” is a short, but sweet game and it is just one example of how unconventional mediums can be utilized to inspire positive change.
Remember sadness is always temporary.
This, too, shall pass.
– Chuck T. Falcon
Feature: ·S at Flickr, Creative Commons, some rights reserved